For the last 2 months, we've been assigned at university into groups and been given the brief of making a game based on deduction. These slides (aside from the menu screen which was made by Hermione from the concept art team) are my contribution to the project as a member of the asset production team, in the end I modelled and textured 100 individual assets and I am happy with my outcome. Our game is a paranormal ghost-hunting game set in a 1970s English abandoned hotel, in which players are assigned different roles, and must search the hotel for clues. Each clue ties itself with a character in which the players must find and decipher them in order to work out who the mystery killer is. However, at the same time a ghost haunts the hotel, trying to stop the players from doing so.