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EdenTide - Kenneth's Kebab Shop

This is a 3D environment scene of a kebab shop created for EdenTide, a game developed by a team of seven as part of our Final Major Project at university. I was responsible for designing the layout and modelling the scene in Maya, as well as texturing the kitchen area and decals. For this level, I collaborated with Rose (@rosedebono5), who textured the seating, walls, and floor, and baked the lighting directly into the textures to help establish the mood and atmosphere of the space. The visual direction for the scene was informed by a concept piece by Gabe (@gjdrummond), who took my initial 3D blockout, painted over it, and developed the lighting and tone for the final environment. This was a project we had set ourselves to create in a week and I'm proud of the environment we created, which we are hoping to take to Game Anglia next month!

Final Screenshot in UE5 with baked lighting and engine lighting

Final Screenshot in UE5 with baked lighting and engine lighting

Final model for the scene rendered in Maya

Final model for the scene rendered in Maya